Saturday 11 September 2010

SoundscapeTheme

THEME:
“The world is never quiet, even its silence eternally resounds with the same notes, in vibrations which escape our ears. As for those that we perceive, they carry sounds to us, occasionally a chord, never a melody.” Albert Camus
“Sound--That stealeth ever on the ear of him
Who, musing, gazeth on the distance dim,
And sees the darkness coming as a cloud--
Is not its form--its voice--most palpable and loud?” Edgar Allan Poe
“The silence was part of the story I wanted to tell.” Joyce Maynard
“Music is the movement of sound to reach the soul for the education of its virtue”. Plato

The Music Shelf



Group Members:
Luke McKinney
Varut "Gap" Rintanalert
Daniel Sunden

Crowdscape



Group members:
Clack Bullock
Josie French
Struan Barr

Crowdscape Interface

Dinner Party



Diner Party
Group members:
Laura Aho
cameron Ayliffe
Viet The Ngo
Andrew Wilson

Tuesday 9 February 2010

ELEVATOR PITCH




Group members:
Fi, Vana, Nathan and Craig

Singing Plugs

when sound changed the world

Flora Arbuthnott

Lottie Burnley

Lizzie Brotherston

In a world where old people have taken control of society, no young person is safe.

By using irritating high frequency sounds which only ‘Youths’ can here, the old have banished the young to the fringes of the cities.

Action needs to be taken.

The ‘Youths’ have begun to use this noise to their advantage, communicating without the old people’s knowledge.

By using this high frequency whistle the young can regain control.

http://www.bbc.co.uk/wiltshire/content/articles/2006/04/04/mosquito_sound_wave_feature.shtml

http://en.wikipedia.org/wiki/The_Mosquito

http://www.dailymail.co.uk/news/worldnews/article-1234176/The-OAP-mob-Gang-geriatrics-accused-kidnapping-torturing-financial-advisor-losing-fortunes-recession.html

ELEVATOR PITCH

We started researching how people react to sound. We drew inspiration from satisfying sounds such as opening a can of juice; silent discos and spontaneous reactions seen in recent T Mobile advertising. We wondered whether we could conduct a social experiment in the Foulis building that could test people-sound reaction.

Elevator pitch is an experimental concept, where we changed lift movement to correspond to the volume of noise made inside it. This contrasted awkward silences with users working together: singing, screaming, shouting or anything loud to reach different floors.

To show this visually we redesigned the lift buttons as a game, inspired by 'fairground hammers' lightign up according to the level reached. Users use existing buttons to indicate their direction of travel; then thehigher the volume the further and faster you go. Traditional lifts are silent adn awkward. Elevator pitch is not.

by Vana, Fi, Craig, Nathan

Thanks to all the screamers!

Silence is Golden




We were asked to consider 'Soundscapes' and design an interaction for this topic. Our group consisted of Michael Walker, Phoebe Batham and Philip Blaikie.

We considered silence in a soundscape, and the role that silence could play in the future. Out of this came a lot of talk of noise cancellation, and from there we decided to go down the rather fun route of 'shutting things and people up'.

Taking the phrase silence is golden, far into the future when technologies like nonotechnology will exist in smart fabrics, and possibly in paint form . We decided to use said 'technology' and made the concept of noise cancelling paint. Paint it on something and the sound will be recorded, the inverse sound played, and silence produced. Some might call it far fetched, we prefer 'advanced' but the communication of the concept is more important than the technology itself.

We storyboarded the prototype before putting it together quickly on small handy cam, and edited later.

You may notice the slight use of humour, and direct attack on the enigma that is 'She not Fi'.

Links:
http://en.wikipedia.org/wiki/Nanotechnology
http://en.wikipedia.org/wiki/Active_noise_control
http://en.wikipedia.org/wiki/Smart_fabrics

Lift Screamer - A Friend for Philip?

http://www.youtube.com/user/elevatorshow?blend=1&ob=4&rclk=cth

Methods For Collective Noise

.

above is an example of collective noise making

through collaboration participants build upon the volume

collective noise is used as a means to reach a common goal


( click ' Methods For Collective Noise ' )

Initial Research - The Inevitable Mind Maps






http://www.core77.com/blog/cartoons/core-toons_mindmapping_15326.aspthis is just a nice little colourful exercise of mind mapping.












The Music Self

The Music Self is an interactive device linking the subtleties of musical harmonies to the experience of choosing coffee. This alters the user’s perception of the packaged product into a sensual interaction reminiscent of that of the actual tasting of the coffee.


The device works using a combination of weight and proximity sensors. As the product is lifted from the shelf a built in weight sensor triggers the melody of a particular instrument to play, each is chosen to represent the unique flavor of the selected coffee. This is played from a set of speakers built into the shelf unit. The proximity sensor functions using a signal from a magnetic tag contained within the packaging of the coffee. This can detect if the product has left the vicinity of the shelf or if it has entered the users shopping basket or trolley, causing the music to stop.


Give a tune to your coffee...





Links


Proximity Sensor Information - http://www.bik.com/


Weight Sensor Information - http://en.wikipedia.org/wiki/Weighing_scale

Effects of Noise on People

http://www.youtube.com/watch?v=_qt3KcQSHa0&feature=related

A crowd, at a football match for example, is another situation where people are close together but perhaps don't communicate with one another. The one thing they have in common with the surrounding people is the support of a team and will make noises and celebrate together when their team scores. It's just another scenario where people communicate through sounds rather than verbally or physically.

Fi, Nathan, Vana and Craig's Storyboard


Awkward lift scenes (with some other Alan Partridge in the middle)

http://www.youtube.com/watch?v=kShymMk5Eag

Monday 8 February 2010

Diet+ Dinner Party

Diet+ is a scanning device that can recognize different diets and help you choose food that suits the selected option. It’s very user friendly and simple. You select a diet by pressing the buttons on the touch screen and attach Diet+ onto your shopping trolley or basket and start choosing the food. The screen shows and sounds as to whether the food complies with the diet preference. Diet+ is especially useful when shopping for other people who have special dietary needs. It saves you from reading the nutritional information and makes sure you don’t select wrong or potentially dangerous products. The program also allows you to customize your diet.



Monday 1 February 2010

Changing sounds in everyday tasks

Toast and Jam from Mary Huang on Vimeo.


Some of the work by Jen from last year who is now in Copenhagen...really interesting, its basically looking at human reactions to changing sounds in eveyday tasks so figured it was quite related!

The Third & The Seventh

The Third & The Seventh from Alex Roman on Vimeo.


Possibly slighly off topic, but an amazing piece of video and sound compsition. hopefully it can act as some inspiration.

anyways. check it out!!

Proof that birds are secretly composers

Birds on the Wires from Jarbas Agnelli on Vimeo.




A normal person sees these birds perched on electrical wires and worries about getting crapped on. Jarbas Agnelli looks at them and sees musical notes. Maybe he’s smarter than the rest of us because the melody is utterly oh-so-sweet-that-I-could-doze-off-right-now.

"Let the beat build"




Single shot, none loop music video, courtesy of Laura Livi.

Saturday 30 January 2010

Piano trap




Fun test to see. Researchers seek ways that more people took the stairs instead of the escalator. a better choice of health considerations. The researcher slightly adjusted the subway station in St...
Fun test to see. Researchers seek ways that more people took the stairs instead of the escalator. a better choice of health considerations. The researcher slightly adjusted the subway station in Stockholm Odenplan . There is piano music from the keys (steps). a nice interaction between man and computer. The study showed that 66% more people than normal chose the stairs over the escalator.

Golan Levin & Zack Lieberman: Manual Input Sessions




Meet the Media Guru session @ Mediateca, Milan Flickr images from event here: http://flickr.com/photos/fa...
Meet the Media Guru session @ Mediateca, Milan

Flickr images from event here: http://flickr.com/photos/fa...
Category: Howto & Style
Tags:
golan levin zack lieberman performance milan MIT interaction media

Davide Tidoni - Le retour à la raison




WWW.DAVIDETIDONI.NAME Le Retour à La Raison is a short film by Man Ray. It was originaly mute (1923). I added sound.
WWW.DAVIDETIDONI.NAME

Le Retour à La Raison is a short film by Man Ray. It was originaly mute (1923). I added sound.
Category: Music
Tags:
man ray dada surrealim sound design

Researchers seek UK 'soundscapes'



A project has launched to capture the sounds of UK locations, mapping them to create "soundscapes" that can be visited by users of the project's site.

Participants are asked to record 5 - 10 second intervals of sound using their mobile phones, describing where and why they took the recording.

The sound samples are then uploaded to a site where they are mapped.

The project aims also to analyse the recordings and provide an objective measure of sound and noise.

The Sound Around You project is the brainchild of University of Salford acoustics researcher Charlie Mydlarz.

Objective measure

"The government looks at sound and noise in a very one-sided, black and white fashion: if something's too loud, that's bad and if something's quiet that's good," Mr Mydlarz told BBC News.

"That's not really true. You do need a certain amount of volume within a sound environment for it to be appreciated - a marketplace needs to be bustling for it to be a marketplace.

"Before we make any judgments about these soundscapes and how people react to them we need to gather information about them," he explained.

Participants in the project can thus rate the sound that they record, and tag it as "tranquil", "eventful", "chaotic", and so on.

The resulting map laying out Britain's soundscapes can be visited by, for instance, prospective house buyers interested to know about the sound environment of a given neighbourhood.

But the results are also useful from a research standpoint, Mr Mydlarz said.

The audio clips will be acoustically analysed and associated with the characteristics of the recordings that participants use to describe them.

The project thus hopes to discover in a rigorous and objective way what kinds of sounds make for pleasant or unpleasant locations.

The Sound Around You project was launched at the Manchester Science Festival.

Archival Sound













Soundscapes
The word "soundscape" was coined by composer R. Murray Schafer to identify sounds that "describe a place, a sonic identity, a sonic memory, but always a sound that is pertinent to a place" (Wagstaff, G. 2000). More.

Selected recordings can be played by anyone

All recordings on this site are governed by licence agreements.
Browse this collection

There are several ways that you can browse the recordings in this collection:

* Browse by map
* Browse by type of sound
* Browse by Sound Archive collection
* Browse by location

positive soundscapes


The Positive Soundscapes Project was a unique research effort which sought to re-evaluate environmental sound.

Background:

The project set out to give a rich and rigorous account of human perception of and response to soundscapes. To do this it used overlapping methods from a wide range of disciplines, ranging from the quantitative (e.g. acoustics) to the qualitative (e.g. social science) to the creative (e.g. sound art). Qualitative fieldwork (soundwalks and focus groups) determined that people conceptualised a soundscape into three components: sound sources (e.g. a market), sound descriptors (e.g. rumbling) and soundscape descriptors (e.g. hubbub). Lab-based listening tests along with the fieldwork have revealed that two key dimensions of the emotional response to a soundscape are calmness and vibrancy. In the lab these factors explain nearly 80% of the variance in listener response. Interview responses from real soundscapes further indicate that vibrancy can be expressed in two sub-dimensions expressing variation over time and over sound mix. Physiological validation of the main dimensions is provided by images of changes in the brain during listening from fMRI scans and by changes in heart rate. Artistic work and the public responses to it illustrate the huge range of sounds and soundscapes considered positive. Tools for simulating soundscapes have been developed and seem to be effective for several purposes, including design and public engagement - that is, sound play. The project results will lead to new metrics and assessment methods for soundscapes, new ideas for design and user engagement and, perhaps, better policy on environmental noise.

SOUNDSCAPE

THEME: Soundscape
“The world is never quiet, even its silence eternally resounds with the same notes, in vibrations which escape our ears. As for those that we perceive, they carry sounds to us, occasionally a chord, never a melody.” Albert Camus

“Sound--That stealeth ever on the ear of him
Who, musing, gazeth on the distance dim,
And sees the darkness coming as a cloud--
Is not its form--its voice--most palpable and loud?” Edgar Allan Poe

“The silence was part of the story I wanted to tell.” Joyce Maynard

“Music is the movement of sound to reach the soul for the education of its virtue”. Plato